Studio: Skydance Interactive
Job Opening: Lead UI/UX Designer (Games)
Location: Santa Monica, Los Angeles, USA
Type: Full-Time
Responsibilities:
- Design Leadership
- Spearhead and championed the development of UI/UX designs for our games.
- Develop and maintain UI/UX specifications and style guides.
- Develop wireframes, prototypes, and interactive mock-ups to visualize design concepts.
- Lead/conduct user research and usability testing to meet our product goals while understanding player needs and preferences.
- Gather and integrate feedback from playtests and stakeholders to refine the design.
- Create and maintain design documentation, style guides, and design specifications for the development team.
- Stay up to date with the latest UI/UX trends and best practices in the game industry.
- Team Management
- Lead a team to create intuitive and engaging user interfaces for a game product.
- Lead and mentor UI/UX designers (internal and external) through the complete development cycle, collaborating with production and design leadership.
- Work with UI/UX designers to integrate assets into Unreal.
- Establish and maintain efficient and easy-to-understand workflows for the UI/UX team.
- Delegate tasks effectively and ensure that team members have the resources and support they need to succeed.
Qualifications & Skills:
- 8+ years of games development experience with 2+ years managing a team.
- Must have a strong portfolio showing UI/UX designs for multiple shipped games for a variety of platforms.
- Experience in Unreal Engine.
- Experience working on cross-functional teams with the ability to communicate effectively.
- A deep understanding of user-centered design principles and best practices.
Pluses
- Ability to work in a fast-paced hybrid environment
- Experience with the unique abilities and limitations of VR development would be a significant bonus but not required.