Technical Animator required at Studio Gobo

Technical Animator required at Studio Gobo

Studio: Studio Gobo

Job Opening: Technical Animator

Location: Brighton, GB, UK

Type: Full-Time

Responsibilities:

  • Grow and develop tooling and pipelines for the animation & rigging teams.
  • Create, extend, and develop rigging tools.
  • Construct rigs for animators.
  • Provide technical art and animation tool support for the animation team.
  • Analyse and troubleshoot all aspects of the animation pipeline.
  • Develop and maintain animation graphs within the engine.
  • Be the communication conduit between programming and art disciplines.
  • Collaborate and share knowledge on the latest advancements with other technical experts within the company.
  • Participate in setting vision for content and tools and collaborate with engineers to develop cutting-edge tools and technologies.
  • Review/integrate animation solutions or help develop new ones.
  • Advise the animation team on technical issues as they arise.

Qualifications & Skills:

  • Good knowledge of Python development within a studio environment.
  • Experience with Qt/PySide.
  • Strong knowledge of the Maya API (Pymel/OpenMaya/Cmds).
  • Excitement from exploring different pipelines, software and approaches.
  • Good understanding of animation blueprints or other engine equivalents.
  • Experience working with version control systems like Perforce or Git.
  • Experience of industry standard game engines such as Unreal Engine, Unity or Lumberyard.
  • Deep understanding of an animator’s needs and requirements.
  • Genuine interest in playing games.
  • Previously shipped a AAA title for desktop, console or mobile.
  • C++ experience (either Maya and/or Unreal).
  • Knowledge of physical based animation / motion matching.
  • Machine learning knowledge.
  • Experience working with source control APIs (perforce, git, …).

animation and vfx job