Studio: Studio Drydock
Job Opening: Entry-Level 3D Artist
Location: Melbourne, AU / Remote
Type: Full-Time
Responsibilities:
- Working with the art production director and art director to hone your craft and create assets that match the style, detail, and polish of the art style guide.
- Work with art leads, design, and environment artists to understand the needs of the environments to help with set dressing large-scale environments.
- Reference gathering and loose conceptual grey-box modeling to express your plans and ideas to the team.
- Creation of game assets using Maya and Substance meeting strict pipeline and game engine requirements for Mobile/PC/Console devices.
Qualifications & Skills:
- Loves detail! Both in being organized and in finding the perfect touch to make their art sing.
- Is passionate about colorful, adorable, stylized 3D art and can show us a portfolio where that art is popping out of the screen!
- Thrives on collaboration and loves working with a team to create the best possible environments by adapting to new ideas and feedback.
- Is able to work independently with people in significantly different time zones. Knowing when to reach out for help or advice but loves problem-solving as well.
- Believes in kindness and support as a first step to any communication and practices both when giving and receiving feedback.