Studio: Toys For Bob
Job Opening: Lighting Artist
Location: Novato, California, USA
Type: Full-Time
Responsibilities:
- Collaborate well with others including Art Direction, Level Designers, Environment Artists, VFX Artists, Engineering to deliver a quality realistic style for compelling game environments!
- Collaborate with Lighting artists\directors across several external companies to establish a compelling, cohesive look.
- You must be motivated to learn our internal tools and be willing to seek out the information you need to create beautiful environments within budget.
- Have the capacity to be self-sufficient and solve technical issues that arise During the level lighting process.
- Produce high-end visuals within memory constraints and performance guidelines.
- Anticipate, identify, and report any potential production problems and communicate those to the Lead.
- Assist in the documentation and communication of technical and process guidelines for lighting creation and implementation.
- Work in and maintain an efficient organizational structure for all lighting assets.
- Stay current with industry lighting techniques.
Qualifications & Skills:
- 5+ years industry experience with at least 1 title shipped on XBOX\PS4 platforms
- Proactive, self-motivated, and results-oriented; able to translate visual reference or concept effectively into the game without direct supervision.
- Expertise in the development & implementation of lighting systems and post-process effects
- Excellent understanding of color and color theory, space, material, and light in relation to their application in games
- Excellent understanding of game engines, tools, pipelines, and development processes
- Able to collaborate with the team leads to achieve solutions that work for all disciplines.
- Open to feedback but also possessing an excellent capacity to solve creative and technical problems and present a compelling vision.
- Ability to research and develop lighting techniques; envision or address tools needs, report and solve bugs.
- Unreal, Unity, or other Proprietary Engines.
Extra Points:
- Knowledge of Maya, Materials, and scripting a plus!
- Experience with one or more scripting/programming languages.
- Experience with PBR & HDR lighting.
- Knowledge of photography principles and image correction techniques.
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