Unreal Engine Generalist required at Pixomondo

pixomondo toronto canada hiring unreal generalists

Studio: Pixomondo

Job Opening: Unreal Engine Generalist

Location: Toronto, Canada

Type: Full-Time

Responsibilities:

  • Create world-class photoreal imagery for film and TV.
  • R&D cutting-edge techniques for real-time art.
  • Discover and document methods learned during production for creating high-quality real-time renders.
  • Work closely with other artists and technicians to ensure parity between DCC packages and Unreal.
  • Flag and troubleshoot rendering bugs.
  • Profile and optimize scenes to meet the project requirements without sacrificing visual fidelity.
  • Develop shaders, tools, FX, modules, and/or various assets for the internal library.

Qualifications & Skills:

  • 2+ years of industry experience working with Unreal Engine 4. (VFX / Game Dev).
  • Experience using version control (Git, Perforce).
  • Proficient with Unreal’s Blueprint system, C++ is a bonus.
  • Solid lighting, shading, and layout for game engine skills.
  • Experience with Mari, Substance Painter, Quixel Mixer, or similar texturing software is a big plus.
  • Experience with procedural workflows is a plus.
    (i.e. Houdini, Substance Designer)
  • Experience with Maya is a plus.
  • Passion for real-time rendering and creating photorealism.
  • Can provide portfolio work demonstrating strong technical artistic ability (composition, scale, color, light) that includes Unreal / Unity-based work.
  • Excellent communication / interpersonal skills.
  • Excellent attention to detail.
  • Ability to improvise and adapt to shifting project goals.
  • Solid organization skills with adherence to file structures, naming conventions, and other established protocols.
  • Independent and self-driven; able to meet deadlines with minimal supervision in a fast-paced production environment.

Apply for the Job Online: To apply, visit https://www.pixomondo.com/jobs/apply/
 

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