Studio: Pixomondo
Job Opening: Unreal Engine Generalist
Location: Toronto, Canada
Type: Full-Time
Responsibilities:
- Create world-class photoreal imagery for film and TV.
- R&D cutting-edge techniques for real-time art.
- Discover and document methods learned during production for creating high-quality real-time renders.
- Work closely with other artists and technicians to ensure parity between DCC packages and Unreal.
- Flag and troubleshoot rendering bugs.
- Profile and optimize scenes to meet the project requirements without sacrificing visual fidelity.
- Develop shaders, tools, FX, modules, and/or various assets for the internal library.
Qualifications & Skills:
- 2+ years of industry experience working with Unreal Engine 4. (VFX / Game Dev).
- Experience using version control (Git, Perforce).
- Proficient with Unreal’s Blueprint system, C++ is a bonus.
- Solid lighting, shading, and layout for game engine skills.
- Experience with Mari, Substance Painter, Quixel Mixer, or similar texturing software is a big plus.
- Experience with procedural workflows is a plus.
(i.e. Houdini, Substance Designer) - Experience with Maya is a plus.
- Passion for real-time rendering and creating photorealism.
- Can provide portfolio work demonstrating strong technical artistic ability (composition, scale, color, light) that includes Unreal / Unity-based work.
- Excellent communication / interpersonal skills.
- Excellent attention to detail.
- Ability to improvise and adapt to shifting project goals.
- Solid organization skills with adherence to file structures, naming conventions, and other established protocols.
- Independent and self-driven; able to meet deadlines with minimal supervision in a fast-paced production environment.
Apply for the Job Online: To apply, visit https://www.pixomondo.com/jobs/apply/