Studio: Activision
Job Opening: Senior VFX Artist
Location: Warsaw, Poland or Malmö, Sweden
Type: Full-Time
Responsibilities:
- Authoring a variety of real-time VFX elements using particles and shaders through a combination of third-party software and proprietary toolsets
- Following the stated art direction as you craft realistic effects increases believability and atmosphere of environments and narrative
- Contributing to the player experience by creating striking and artistic visual effects, accentuating gameplay features as consequences of player actions.
- Optimizing the special effects in keeping with the technical limitations of different development platforms
- Determining special effects requirements with the design, audio, and artistic teams
- Working with different departments on the integration of VFX features into the game engine through different techniques like animated shader effects, flipbooks, and particle rendering
- Contributing to pipeline development and defining workflows for the VFX Team.
Qualifications & Skills:
- Proven experience (7 years) in VFX
- Proficiency in a game engine’s special effect system (Unreal, Crytek, Unity, etc.)
- Deep knowledge of authoring simulations like destruction, fire, smoke, and fog through simulation software such as Houdini, Thinking Particles, Fume Fx, or similar
- Excellent understanding of authoring VFX for physically based rendering and lighting
- An impressive portfolio of realistic visual effects showcasing artistry and attention to detail
- An ability to easily adapt to in-house tools and a constantly evolving environment and technology stack
- Knowledge of scripting through code and/or node-based systems
- Able to fracture models and build destruction simulations
- Experience with standard art software and 3D packages like Photoshop, Substance Designer, Maya