Lighting Artist required at Intrepid Studios

Lighting Artist required at Intrepid Studios

Studio: Intrepid Studios

Job Opening: Lighting Artist

Location: San Diego, CA, USA

Type: Full-Time

Responsibilities:

  • Strong background in real-time game lighting, including a good grasp of performance considerations and gameplay dynamics.
  • Thorough expertise in lighting principles, color theory, form, and value, essential for crafting impactful visual experiences.
  • Demonstrated proficiency in composition and color grading techniques, adept at realizing the desired aesthetic vision.
  • At least 1 AAA game shipped

Qualifications & Skills:

  • Professional experience in game development as an Associate Lighting Artist
  • Knows how to communicate complicated Lighting issues with different audiences: artists, engineers, managers, designers, etc.
  • Experience with standard industry tools, Unreal, Photoshop, Houdini, etc
  • Experience with real-time GI-based lighting systems. Preferably Unreal Engine 5 and Lumen
  • Strong knowledge of lighting in real-time engines
  • Strong understanding of atmospherics, fog systems, and how to use them in the engine to enhance the look of what you are lighting
  • Experience with Lumen, PBR, materials, identifying problems with materials, and use of the buffer visualization tools to identify these problems
  • How to work within the EV100 system and HDR lighting pipelines
  • Understanding how color grading works and using it to establish a feeling or mood
  • Basic understanding of lighting optimization
  • Strong understanding of the fundamentals of lighting, color theory, form, and value

animation and vfx jobs