Studio: Nexus Studios
Job Opening: Senior Technical Artist – Unity
Location: London – Remote
Type: Full-Time
Responsibilities:
- Helping the Art Directors define the look and feel of real-time rendered projects
- Design and propose solutions to meet creative challenges that are also performant and scale well
- Produce efficient shaders that respond to light and camera in a way that achieves the creative vision of the projects
- Coordinate with the technical team to integrate materials and lighting in Unity
Qualifications & Skills:
- Unity3D and programming for 3D DCCs like Maya, Max, Houdini
- Optimisation techniques for real-time rendering on low end hardware
- Animation programming (interpolation, motion constraints, deformation) OR
- Shader development in HLSL/GLSL, ShaderGraph, Unreal Material Editor
- Workflows in traditional 3d DCC Applications (Maya/3dsMax/Houdini/Blender)
- Procedural texture authoring tools like Substance Designer, Quixel Suite
- Texture painting applications like Substance Painter
- Sculpting and painting applications such as ZBrush, Mudbox
- Traditional 2D authoring applications such as Photoshop.