Gameplay AI Engineer required at OtherSide Entertainment

Gameplay AI Engineer required at OtherSide Entertainment

Studio: OtherSide Entertainment

Job Opening: Gameplay AI Engineer

Location: Remote – US

Type: Full-Time

Responsibilities:

  • Work in partnership with design to envision, implement, and validate new AI features as defined by project priorities.
  • Work in partnership with design to maintain our existing AI behaviors and provide improvements.
  • Collaborate with the Lead Engineer to develop the project roadmap and milestone definitions.
  • Work with the AI designer and other engineers to develop the technology necessary for our AI.
    • This could require adding or modifying AI perception code, working on systems to model AI threat assessment, or working to generate and follow believable paths for elongated characters.
  • Work with the AI designers and other engineers to create AI behaviors that “bring to life” the wilderness of Argos as the player experiences it.
    • This could be implementing specific behaviors in the behavior tree, creating AI actions in the gameplay ability system, or debugging existing behaviors in the game.
  • Work with the Lead Engineer to appropriately schedule and maintain AI development in Unreal Engine 5.
  • Work with the engineering and design teams to implement performant and maintainable solutions.

Qualifications & Skills:

  • 3-5 years of game industry experience, or equivalent demonstrable experience. Ideal candidates will also have experience in a role focused on behavioral AI.
  • Experience developing games in Unreal Engine 4 or 5. Familiarity with the nuances and details of the engine is a plus.
  • Strong-level skill programming with C++ in a professional environment. Candidates who prefer clean and simple code are a plus.
  • Robust communication skills. Comfortable exploring ideas and issues with designers, artists, and other engineers.
  • Self-motivated, proactive, and able to work with minimal supervision.

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