Studio: OtherSide Entertainment
Job Opening: Gameplay AI Engineer
Location: Remote – US
Type: Full-Time
Responsibilities:
- Work in partnership with design to envision, implement, and validate new AI features as defined by project priorities.
- Work in partnership with design to maintain our existing AI behaviors and provide improvements.
- Collaborate with the Lead Engineer to develop the project roadmap and milestone definitions.
- Work with the AI designer and other engineers to develop the technology necessary for our AI.
- This could require adding or modifying AI perception code, working on systems to model AI threat assessment, or working to generate and follow believable paths for elongated characters.
- Work with the AI designers and other engineers to create AI behaviors that “bring to life” the wilderness of Argos as the player experiences it.
- This could be implementing specific behaviors in the behavior tree, creating AI actions in the gameplay ability system, or debugging existing behaviors in the game.
- Work with the Lead Engineer to appropriately schedule and maintain AI development in Unreal Engine 5.
- Work with the engineering and design teams to implement performant and maintainable solutions.
Qualifications & Skills:
- 3-5 years of game industry experience, or equivalent demonstrable experience. Ideal candidates will also have experience in a role focused on behavioral AI.
- Experience developing games in Unreal Engine 4 or 5. Familiarity with the nuances and details of the engine is a plus.
- Strong-level skill programming with C++ in a professional environment. Candidates who prefer clean and simple code are a plus.
- Robust communication skills. Comfortable exploring ideas and issues with designers, artists, and other engineers.
- Self-motivated, proactive, and able to work with minimal supervision.