Studio: Giant Pixel
Job Opening: Texturing Artist
Location: Bangalore, Karnataka, India
Type: 3 Months Contract
Responsibilities:
- Needs to source textures from photo references. Collect additional references in line with the photo shoot if there isn’t enough coverage in the given references.
- Re-use existing textures from the asset Library and re-purpose them as needed.
- Proposes and applies modifications to the rig modules used in the pipeline under the supervision of a Lead/Supervisor
- Lookdev assets based on given photo references.
- Ingest assets coming from other vendors into the pipeline and lookdev assets to match client lookdev turntables.
- Is responsible for delivering the best CG asset by following the client’s creative vision
- Should be able to present dailies in the best possible way to communicate work progress and fast-track decision-making.
- Meet production schedules and set deadlines while maintaining the highest standards.
Qualifications & Skills:
- Good understanding of all stages of the Asset Pipeline and fair knowledge of CG productions
- Gathering, grading, and lineup of references.
- Validating models and UVs, cameras before commencing texturing work.
- Camera projection and cleanup to create COL maps and secondaries.
- Create sculpts and 2D displacements wherever necessary
- Setup shaders and lookdev in Maya Arnold or Unreal
- Re-purpose existing textures for variations
- Create maps to support material library/standard builds
- Create tillable textures as source material
- Help with Lookdev feedback, address notes, and map adjustments
- Release textures, package and validate and publish builds
- Optimizing assets, maps, and texture layers
- Exporting assets to other vendors and clients