Texturing Artist required at Giant Pixel

Texturing Artist required at Giant Pixel

Studio: Giant Pixel

Job Opening: Texturing Artist

Location: Bangalore, Karnataka, India

Type: 3 Months Contract

Responsibilities:

  • Needs to source textures from photo references. Collect additional references in line with the photo shoot if there isn’t enough coverage in the given references.
  • Re-use existing textures from the asset Library and re-purpose them as needed.
  • Proposes and applies modifications to the rig modules used in the pipeline under the supervision of a Lead/Supervisor
  • Lookdev assets based on given photo references.
  • Ingest assets coming from other vendors into the pipeline and lookdev assets to match client lookdev turntables.
  • Is responsible for delivering the best CG asset by following the client’s creative vision
  • Should be able to present dailies in the best possible way to communicate work progress and fast-track decision-making.
  • Meet production schedules and set deadlines while maintaining the highest standards.

Qualifications & Skills:

  • Good understanding of all stages of the Asset Pipeline and fair knowledge of CG productions
  • Gathering, grading, and lineup of references.
  • Validating models and UVs, cameras before commencing texturing work.
  • Camera projection and cleanup to create COL maps and secondaries.
  • Create sculpts and 2D displacements wherever necessary
  • Setup shaders and lookdev in Maya Arnold or Unreal
  • Re-purpose existing textures for variations
  • Create maps to support material library/standard builds
  • Create tillable textures as source material
  • Help with Lookdev feedback, address notes, and map adjustments
  • Release textures, package and validate and publish builds
  • Optimizing assets, maps, and texture layers
  • Exporting assets to other vendors and clients

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