Studio: Phoenix Labs
Job Opening: Lead Gameplay Animator
Location: Remote – Canada
Type: Full-Time
Responsibilities:
- Work closely with the Art Director, Gameplay Designers, Rigging Artists, Engineers, and the rest of the animation team to help establish and reinforce quality and style throughout the product.
- Proactively share knowledge and mentor up-and-coming Animators.
- Help guide creative execution in reviews or dailies such that the work satisfies project and quality goals.
- Help contribute to animation workflow documentation for the internal team as well as external partners.
- Take animation of both enemy creatures and player characters from the initial blocking through implementation while striving to get the best gameplay feel.
- Heavily influence the development of our animation workflows, tools, and pipelines.
- Demonstrate the ability to anticipate and understand how design, rigging, and other technical aspects will affect the delivery of high-quality results on schedule.
- Set animation standards throughout the studio and regularly share techniques within the animation community internally.
Qualifications & Skills:
- Several years of experience in game development, including several shipped games.
- An expert understanding of Maya.
- Strong knowledge of the principles of animation and how to apply them to elevate gameplay.
- Experience animating various character types, from bipedal humans to multi-limbed fantasy creatures.
- The ability to balance creative goals with the requirements of production.
- Experience hiring, mentoring, and leading teams.
- Previous experience with Unreal Engine.
- Experience contributing to the delivery of a game.
- Familiarity with blueprint and animation blueprints.
- An understanding of animation blend trees and state machines.