Lead Gameplay Animator required at Phoenix Labs

Lead Gameplay Animator required at Phoenix Labs

Studio: Phoenix Labs

Job Opening: Lead Gameplay Animator

Location: Remote – Canada

Type: Full-Time

Responsibilities:

  • Work closely with the Art Director, Gameplay Designers, Rigging Artists, Engineers, and the rest of the animation team to help establish and reinforce quality and style throughout the product.
  • Proactively share knowledge and mentor up-and-coming Animators.
  • Help guide creative execution in reviews or dailies such that the work satisfies project and quality goals.
  • Help contribute to animation workflow documentation for the internal team as well as external partners.
  • Take animation of both enemy creatures and player characters from the initial blocking through implementation while striving to get the best gameplay feel.
  • Heavily influence the development of our animation workflows, tools, and pipelines.
  • Demonstrate the ability to anticipate and understand how design, rigging, and other technical aspects will affect the delivery of high-quality results on schedule.
  • Set animation standards throughout the studio and regularly share techniques within the animation community internally.

Qualifications & Skills:

  • Several years of experience in game development, including several shipped games.
  • An expert understanding of Maya.
  • Strong knowledge of the principles of animation and how to apply them to elevate gameplay.
  • Experience animating various character types, from bipedal humans to multi-limbed fantasy creatures.
  • The ability to balance creative goals with the requirements of production.
  • Experience hiring, mentoring, and leading teams.
  • Previous experience with Unreal Engine.
  • Experience contributing to the delivery of a game.
  • Familiarity with blueprint and animation blueprints.
  • An understanding of animation blend trees and state machines.

animation and vfx jobs