Studio: Ubisoft Studios
Job Opening: Lead Animator [Avatar Project]
Location: Düsseldorf, Germany
Type: Full-time
Responsibilities:
- Collaborate with the Art Director, Technical Art Director, and Animation Director to create animations that fit the visual style of the project and set a new benchmark on animation quality for the team.
- Define, prioritize, assign and regularly follow up on tasks and the advancement of the team’s work with regards to deliverables together with production.
- Provide support and feedback for the internal animation team and the technical animators.
- Establish animation standards and provide feedback for animation outsourcing.
- Collaborate with Tech Artists to improve existing and prototype future animation pipelines.
- Collaborate with design teams and programming teams to develop gameplay features.
- Quickly prototype animation systems that will serve as a basis for animation and gameplay-related discussions
- Be the main point of contact for other teams and represent the team
- Provide knowledge and solutions for animation problems
- Cooperation with other Ubisoft teams all around the world on a daily basis
- Provide support and advice for artists
- Ensure that the work of the team follows the quality standards, artistic direction, and set deadlines.
- Actively participate in project management decisions and supervise the necessary adjustments so that the animation team is able to reach their goals.
Qualifications & Skills:
- A minimum of 5 years experience as an Animator or Technical Animator in game development with a strong understanding of rigging, skinning, keyframe animation, motion capturing, and procedural animation.
- At least 2 years of experience in a leadership role.
- Proven experience on at least one AAA shipped title.
- Excellent knowledge of Maya, Motion Builder, 3ds MAX, and/or other commercial 3D authoring packages.
- A keen eye for motion, weight, timing, and animation.
- Being able to work with a complex animation system and complex animation state machines.
- Able to keep content within the current project’s art style and work within those limitations.
- Understand workflows and tools in animation production with the ability to modify and improve them.
- Be forward-thinking and anticipate the needs of your project.
- Fluent in English, both verbally and written.
Bonus Skills:
- Experience with Motion editing and handling Mocap Data in Motion Builder is a plus
- Experience as a modeler and/or texture artist a plus
- The ability to create custom tools and scripts to increase productivity is a plus
- Rigging experience is a plus
- Being an avid gamer is a plus
Apply for the Job Online: To apply, submit your job application