Studio: CCP Games
Job Opening: Senior UI/UX Designer
Location: London, United Kingdom
Type: Full-Time
Responsibilities:
- Solve design challenges that span multiple areas of the game (screen space and diegetic HUD, in-game menus, front-end menu systems), providing authoritative advice and proposing solutions that impact the overall gameplay experience.
- Provide information/docs as required to support artists and engineers who will implement your designs.
- Communicate effectively across multidisciplinary teams (including stakeholders and leadership), ensuring alignment on design vision and technical requirements.
- Provide and receive constructive feedback, guiding peers and team members while remaining open to improvement suggestions.
- Develop new concepts, methods, and techniques to improve efficiency and effectiveness across the UI/UX pipeline.
- Liaise with members of the UI discipline and production to help estimate and plan upcoming work.
- Work with product teams to apply player feedback/research/analysis, recommending innovative design improvements that push the boundaries of current UI/UX standards.
- Work with a high level of independence, seeking guidance only on the most complex or ambiguous issues while providing regular progress updates to production and leadership.
Qualifications & Skills:
- Expertise in UI/UX design with mastery of key concepts, principles, and methods related to designing for video games, particularly multiplayer / FPS genres.
- Experience working directly in Unreal Engine; using UMG to layout widgets, Blueprint scripting to bind UI logic, and creating UI materials to achieve high fidelity.
- Strong communication skills, able to clearly articulate design rationales, listen actively to others, and integrate feedback effectively.
- Proficient in design software such as Figma, Adobe XD (or similar), with experience creating and maintaining interactive wireframe flows.
- Understanding of how UI should be integrated into the engine, and knowledge of when to use textures, materials, or procedural approaches.
- Experience working on multiplayer or live service games.
- Knowledge of motion design or animation for UI elements.
- Familiarity with accessibility standards and practices in game design, particularly for multiplayer games.