Studio: Evil Eye Pictures
Job Opening: Unreal Lighting Artist
Location: Remote
Type: Full-Time
Responsibilities:
- Create and design lighting for complex scenes in Unreal Engine, owning both the technical and creative problem spaces
- Work closely with directors and supervisors to develop cinematic lighting solutions, which capture the vision laid out by the client
- Translate 2D concepts into final lighting solutions and renders
- Look development of assets, environments, and FX elements
- Identify problematic shots and offer creative or technical solutions
- Oversee and help optimize shots for rendering
- Communicate with team members in all departments
Qualifications & Skills:
- Experience with Unreal Engine lighting techniques and solutions
- Proven track record with photoreal and full CG lighting for film, television, and/or games
- Knowledge of a variety of lighting techniques and tools in Unreal (Lumen, Raytracing, Megalights, Nanite, Materials)
- Detail-oriented both in work processes and ability to QC work
- Understanding of optimization and performance profiling
- Willingness to take direction and adapt to change in a fast-paced environment
- Ability to problem solve and propose workarounds for creative and technical challenges
- Time management skills; working to production schedules and communicating blockers to department leads and production.
Good to Have:
- Experience with Maya, Houdini, Blender, Nuke, or equivalent DCC
- Knowledge of blueprints and automating workflows in Unreal
- Experience in compositing and paint
- Knowledge of an asset manager such as Shotgrid
Apply for the Job Online: To apply,