Studio: Romero Games
Job Opening: Senior Unreal Shader Artist
Type: Full-Time
Responsibilities:
- Custom Shader Development: Design, develop, and optimize custom shaders and material functions within Unreal Engine to meet specific artistic and technical needs.
- Pipeline and Workflow Setup: Establish and refine workflows, pipelines, and best practices for shader creation, ensuring efficiency and consistency across the art production process.
- Artistic Integration: Collaborate closely with art direction and game design teams to translate artistic vision into highly optimized materials and textures that enhance the game’s visual fidelity.
- Technical Problem Solving: Serve as a bridge between the art, programming, and design teams, troubleshooting and providing solutions to maintain a visually consistent and performant game.
- Material Library Management: Oversee the creation, organization, and maintenance of a comprehensive material library, ensuring it aligns with the game’s aesthetic and technical standards.
- Optimization: Continuously optimize shaders and materials to meet performance requirements, reducing draw calls, shader complexity, and memory usage without sacrificing visual quality.
- Technical Documentation: Develop and maintain clear, detailed technical documentation for shaders, materials, and related workflows to support the team’s efficiency and knowledge sharing.
Qualifications & Skills:
- Extensive Experience: A minimum of 5 years in a shader artist role within the games industry, with a proven track record of developing high-quality, real-time shaders.
- Unreal Material System: Deep understanding of PBR principles and extensive Unreal Engine material node system experience
- Technical Proficiency: Expert knowledge of real-time rendering, post-processing pipelines, and the technical demands of game content, including draw calls, polycounts, shader complexity, and memory usage.
- Problem-Solving Skills: Demonstrated ability to develop art-driven technical solutions for visual gameplay features, and to optimize performance while maintaining high visual standards.
- Communication and Collaboration: Strong communication skills with the ability to work effectively with cross-functional teams, facilitating smooth interactions between art, programming, and design departments.
- Detail-oriented: High attention to detail with an artistic mindset, ensuring the highest quality and consistency in all shader and material work.
- Proactive Mindset: A self-driven approach with the ability to prioritize tasks effectively in a fast-paced production environment.
Nice to have:
- Experience with Unreal Engine 5, including newer features such as Nanite, Lumen, Niagara, etc.
- Experience with shader customization for skins (content creation)
- Understanding of 3d asset needs and performance optimization
- Shader & material development experience
- Experience scripting languages used to create the scripts/tools necessary for accelerating and optimizing art production workflows
- Experience working on a First Person Shooter
- A strong portfolio
Apply for the Job Online: To apply, send your CV to jobs@romerogames.com