Senior Unreal Shader Artist required at Romero Games

Senior Unreal Shader Artist required at Romero Games

Studio: Romero Games

Job Opening: Senior Unreal Shader Artist

Type: Full-Time

Responsibilities:

  • Custom Shader Development: Design, develop, and optimize custom shaders and material functions within Unreal Engine to meet specific artistic and technical needs.
  • Pipeline and Workflow Setup: Establish and refine workflows, pipelines, and best practices for shader creation, ensuring efficiency and consistency across the art production process.
  • Artistic Integration: Collaborate closely with art direction and game design teams to translate artistic vision into highly optimized materials and textures that enhance the game’s visual fidelity.
  • Technical Problem Solving: Serve as a bridge between the art, programming, and design teams, troubleshooting and providing solutions to maintain a visually consistent and performant game.
  • Material Library Management: Oversee the creation, organization, and maintenance of a comprehensive material library, ensuring it aligns with the game’s aesthetic and technical standards.
  • Optimization: Continuously optimize shaders and materials to meet performance requirements, reducing draw calls, shader complexity, and memory usage without sacrificing visual quality.
  • Technical Documentation: Develop and maintain clear, detailed technical documentation for shaders, materials, and related workflows to support the team’s efficiency and knowledge sharing.

Qualifications & Skills:

  • Extensive Experience: A minimum of 5 years in a shader artist role within the games industry, with a proven track record of developing high-quality, real-time shaders.
  • Unreal Material System: Deep understanding of PBR principles and extensive Unreal Engine material node system experience
  • Technical Proficiency: Expert knowledge of real-time rendering, post-processing pipelines, and the technical demands of game content, including draw calls, polycounts, shader complexity, and memory usage.
  • Problem-Solving Skills: Demonstrated ability to develop art-driven technical solutions for visual gameplay features, and to optimize performance while maintaining high visual standards.
  • Communication and Collaboration: Strong communication skills with the ability to work effectively with cross-functional teams, facilitating smooth interactions between art, programming, and design departments.
  • Detail-oriented: High attention to detail with an artistic mindset, ensuring the highest quality and consistency in all shader and material work.
  • Proactive Mindset: A self-driven approach with the ability to prioritize tasks effectively in a fast-paced production environment.

Nice to have:

  • Experience with Unreal Engine 5, including newer features such as Nanite, Lumen, Niagara, etc.
  • Experience with shader customization for skins (content creation)
  • Understanding of 3d asset needs and performance optimization
  • Shader & material development experience
  • Experience scripting languages used to create the scripts/tools necessary for accelerating and optimizing art production workflows
  • Experience working on a First Person Shooter
  • A strong portfolio

Apply for the Job Online: To apply, send your CV to jobs@romerogames.com