Studio: Turn 10 Studios
Job Opening: Vehicle Senior Artist
Location: Redmond, Washington, United States
Type: Full-Time
Responsibilities:
- Prototype content, workflows, and features utilize feedback and iterate on art models and visuals. Recommends prototype techniques and new processes. Supports other disciplines to assist them with prototyping.
- Facilitates outsourced content authoring by assimilating the process and standards and being a reliable resource for our production partners
- Collaborates with senior team members (e.g., Art Director, Art Lead) to create assets, receive feedback, and iterate on work. Begins to provide guidance to less experienced team members regarding the quality of content. Provides suggestions to senior team members based on iterations conducted to drive improvements in designs for games or products. Works with programmers, designers, and testers to ensure quality. Attains visual targets (e.g., texture, models, animation, lighting). Works with senior team members to review work for quality expectations.
- Actively seeks feedback during the design process and implements it into art process duties and iterations to ensure standards are met. Begins to give feedback to improve the creative process and/or product or game in a collaborative environment. Receives feedback in a positive manner and implements the visual or technical feedback from others.
- Provides direction to the Art team both internally and externally. May supervise external agencies.
- Proactively participates in, presents, and seeks out creative discussions, brainstorms, and reviews across teams to facilitate effective communication with cross-discipline partners by proactively communicating with stakeholders. Communicates with leaders. Communicates problems, issues, status updates, documentation, knowledge sharing, etc.
- Develops a deep knowledge of appropriate industry software (e.g. Maya, Zbrush) and essentials (e.g., Cloth Sim technology, Houdini). Models and textures artwork throughout the design process. May create 2D or three-dimensional (3D) concept art or prototypes as needed.
- Utilizes in-house tools to create a scene with exceptional pace, light, camera work, and dynamic performance. Works with leads and animators to understand the needs of a scene. Works with programmers, designers, and testers to ensure quality. Works independently or begins to manage outsourced partners and evaluates and develops their work.
- Develops complex content using three-dimensional (3D) and/or two-dimensional (2D) graphics packages (e.g., Photoshop, Sketch, Illustrator, Substance Designer/Painter). Serves as a growing expert within their team to independently develop 3D and/or 2D graphics.
- Creates art assets and/or writes and executes scripts. Develops complex content using two-dimensional (2D) and/or three-dimensional (3D) graphics packages (e.g., Photoshop, Sketch, Illustrator). Serves as a growing expert within their team to independently develop 3D and/or 2D graphics.
- Document and disseminate authoring and QA specs and procedures for training and reference
Qualifications & Skills:
- Bachelor’s Degree or Certificate in Design, Fine Arts, Human-Computer Interaction, Visual Communications, or related art field AND 2+ years experience in art design or a related art field working on computer games or entertainment OR equivalent experience.
- Hard surface modeling experience
- Shipped AAA title on Current-gen console or PC
- Experience with content outsourcing
- Bachelor’s Degree or Certificate in Design, Fine Arts, Human-Computer Interaction, Visual Communications, or related art field AND 8+ years experience in art design or a related art field working on computer games or entertainment OR equivalent experience.
- 4+ years experience using related software and packages (e.g., Maya, 3DS Max, Photoshop/Adobe suite, Mental Ray, Substance Designer/Painter/Zbrush, SideFX Houdini, After Effects, Unity, Softimage) OR equivalent software packages.
- Experience shipping 2+ multiple projects or products end to end.