Framestore is looking for experienced Lighting TD

Framestore is looking for experienced Lighting TD

Studio: Framestore

Job Opening: Junior/Mid Lighting TD

Location: Melbourne, Victoria, Australia

Type: Full-Time

Responsibilities:

  • CG scene assembly including the correct assets from applicable departments
  • Lighting shots as briefed by the Visual Effects/CG Supervisor or Sequence Lead
  • Working closely with CG Supervisors to determine the best approach to solving CG challenges and developing the final look
  • Developing shots in collaboration with the shot Compositor
  • Rendering non-lighting passes as required by the shot Compositor
  • Creating lighting set ups and/or working with current set ups
  • Creating efficient rendering set ups in order to optimise render farm usage
  • Scrutinising the colours and directions of all light sources in the real-world scene and replicating them in CG
  • Staying on schedule and meeting set deadlines while maintaining the highest levels of quality
  • Ongoing communication with Production and leads regarding schedules and deadlines
  • Other duties as required include wrangling assets or elements of a shot from another department to ensure shots are completed to schedule
  • Submit shots for review and follow through with notes as required

Qualifications & Skills:

  • Knowledge of Houdini and Maya
  • An understanding of colour-space
  • Knowledge of lighting techniques
  • A basic knowledge of Nuke or similar compositing packages, including how to use layers and passes to tweak a shot after it has been rendered
  • Basic knowledge of other disciplines within VFX including simulation, Modeling and UV mapping, Texturing, and Camera Tracking
  • Good organization, communication, and interpersonal skills
  • Creative problem-solving and attention to detail
  • Able to work well under pressure and meet deadlines
  • Reliable, with good time keeping
  • Flexible and adaptable with the ability to work within a pre-set workflow or pipeline but also have the creativity and problem-solving skills to work around issues
  • Basic knowledge of either Renderman, Arnold or a similar production renderer
  • Basic knowledge of physically plausible shading techniques
  • Basic knowledge of Python and/or Mel scripting
  • An understanding of Linux/Unix-based operating systems

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