Studio: Framestore
Job Opening: Junior/Mid Lighting TD
Location: Melbourne, Victoria, Australia
Type: Full-Time
Responsibilities:
- CG scene assembly including the correct assets from applicable departments
- Lighting shots as briefed by the Visual Effects/CG Supervisor or Sequence Lead
- Working closely with CG Supervisors to determine the best approach to solving CG challenges and developing the final look
- Developing shots in collaboration with the shot Compositor
- Rendering non-lighting passes as required by the shot Compositor
- Creating lighting set ups and/or working with current set ups
- Creating efficient rendering set ups in order to optimise render farm usage
- Scrutinising the colours and directions of all light sources in the real-world scene and replicating them in CG
- Staying on schedule and meeting set deadlines while maintaining the highest levels of quality
- Ongoing communication with Production and leads regarding schedules and deadlines
- Other duties as required include wrangling assets or elements of a shot from another department to ensure shots are completed to schedule
- Submit shots for review and follow through with notes as required
Qualifications & Skills:
- Knowledge of Houdini and Maya
- An understanding of colour-space
- Knowledge of lighting techniques
- A basic knowledge of Nuke or similar compositing packages, including how to use layers and passes to tweak a shot after it has been rendered
- Basic knowledge of other disciplines within VFX including simulation, Modeling and UV mapping, Texturing, and Camera Tracking
- Good organization, communication, and interpersonal skills
- Creative problem-solving and attention to detail
- Able to work well under pressure and meet deadlines
- Reliable, with good time keeping
- Flexible and adaptable with the ability to work within a pre-set workflow or pipeline but also have the creativity and problem-solving skills to work around issues
- Basic knowledge of either Renderman, Arnold or a similar production renderer
- Basic knowledge of physically plausible shading techniques
- Basic knowledge of Python and/or Mel scripting
- An understanding of Linux/Unix-based operating systems