Studio: Absurd Ventures
Job Opening: Principal Gameplay Animator
Location: Santa Monica, California, US
Type: Full-Time
Responsibilities:
- Set the standard for all character, creature, and object animations.
- Collaborate with the Animation Director to define the animation style and direction.
- Oversee the rigging process and ensure that rigs are optimized for animation.
- Work closely with the gameplay and cinematics teams to ensure animations are integrated seamlessly.
- Provide feedback and mentorship to other animators.
- Ensure animations meet performance and memory constraints for different platforms.
- Stay current with industry trends and techniques in animation.
Qualifications & Skills:
- Bachelor’s degree in Animation, Fine Arts, or related field.
- 7+ years of experience in animation within the video game industry.
- Proficiency in Maya and other industry-standard animation tools.
- Strong understanding of anatomy, motion, and weight in animation.
- Experience with both keyframe animation and motion capture techniques.
- Experience with UE5.
- Proven track record of leading animation teams and delivering high-quality content.
- Ability to work collaboratively across departments and communicate effectively.
Plus:
- Experience with creature animation and complex character rigs.
- Knowledge of physics-based animation systems.
- Previous work on AAA titles or games with a focus on realistic animation.
- Experience working with Co-developers and outsource vendors.