Studio: Absurd Ventures
Job Opening: Senior/Lead Gameplay Engineer
Location: Santa Monica, California, US
Type: Full-Time
Responsibilities:
- Develop, implement, and maintain gameplay systems, features, and mechanics.
- Collaborate with designers and artists to create immersive gameplay experiences.
- Optimize gameplay code for performance and memory usage.
- Debug and fix issues related to gameplay systems and mechanics.
- Work with QA to ensure gameplay features are robust and free of bugs.
- Prototype new gameplay ideas and iterate on existing mechanics.
- Document gameplay systems and provide technical support to the team.
Qualifications & Skills:
- Bachelor’s degree in Computer Science or related field.
- 3+ years of experience in gameplay programming within the video game industry.
- Strong proficiency in C++ and Unreal Engine or other large-scale game engine architecture.
- Strong math background.
- Experience with AI, physics, and animation systems.
- Solid understanding of game design principles and player experience.
- Ability to work in a collaborative environment and communicate effectively with cross-functional teams.
Pluses:
- Experience with networked multiplayer gameplay systems.
- Familiarity with scripting languages such as Python or Lua.
- Previous work on AAA titles.
- Experience with Unreal 5.