Studio: No Code Studio
Job Opening: Gameplay Animator
Type: Full-Time
Responsibilities:
- Working with a small but highly collaborative team on a title in development, you will create high-quality props, materials, surfaces, structures, and anything in between.
- The team is tackling newer technologies head-on, utilizing photogrammetry solutions, Houdini, and UE5 blueprints to help make large, complex spaces quicker and easier with our relatively small team.
- The role is perfect for artists who enjoy varied work, problem-solving solutions, and true ownership of their work, whilst working together as a passionate team to create fantastic award-winning games.
Qualifications & Skills:
- Clean up and blend motion capture data to create smooth and realistic animations.
- Proficient use of Maya, particularly in working with the Time Editor to blend motion capture data seamlessly.
- Keyframe animation within Maya, with a solid understanding of traditional animation principles.
- Solid knowledge of camera techniques and shot composition to enhance the visual storytelling of the game.
- High attention to detail and the ability to organize work efficiently. Keep animation files and assets well-organized.
- Capable of managing time effectively to meet tight deadlines while maintaining high-quality output.
- Strong verbal and written communication skills, with the ability to articulate ideas clearly and collaborate with a diverse team.
- Experience creating gameplay animation for AAA games with experience in completing the development cycle of at least one shipped title
- Experience working in Unreal Engine 5
- Good general technical knowledge of gameplay processes and pipelines
- Experience with motion capture or working with motion capture data
- In-depth knowledge of human, creature, and animal anatomy, body language, and emotions
- Excellent implementation of timing and appearance of biped movement and facial expressions