Material Artist required at Flying Wild Hog

Material Artist required at Flying Wild Hog

Studio: Flying Wild Hog

Job Opening: Material Artist

Location: Europe – Remote

Type: Full-Time

Responsibilities:

  • Collaborate with the Art and Technical teams in developing advanced shaders, smart materials, and tileable textures that elevate our games and add value to the game development process
  • Work closely with our Directors, Art Leads, and fellow artists to create texture maps for in-game assets while following and enforcing technical guidelines
  • Create and maintain texture graphs and materials using tools like Substance Designer
  • Document production workflows and mentor artists in our current pipelines and industry-standard methods
  • Be responsible for seamlessly integrating your work into the material and tool libraries
  • Collaborate with other teams in problem-solving production and challenges with a creative approach
  • Work with artists to revise and respond based on feedback for both aesthetic and technical requirements
  • Provide guidance and assistance to the Art Team as they develop and implement their work throughout the game pipelines
  • Be aware of your workload while completing tasks during your sprint time and resolve any issues that arise in collaboration with the Lead and Producer

Qualifications & Skills:

  • Strong proven experience creating Materials, Textures, and Shaders
  • Strong understanding of PBR rendering and materials
  • Proficiency in software such as Substance Designer, Substance Painter, Quixel Mixer, or equivalent tools
  • Experience working with photogrammetry and scanned textures, adapting, tweaking, and combining as needed by the project style and theme
  • A portfolio showcasing your expertise in developing high-quality game-ready textures
  • Knowledge of the Unreal Engine 4 or 5, Material Editor, and the Texture setup and optimization process
  • Excellent written and spoken English communication skills are essential
  • A strong work ethic and excellent interpersonal skills like teamwork, problem-solving, and adaptability
  • Proactively voice concerns and constructively raise issues
  • Ability to improve and establish processes to enhance the material and texture creation workflows and streamline the pipeline
  • Account for texel ratio and UV mapping
  • Strong knowledge of any of the commercial Game Engines
  • Examples of procedural textures used on props and environments
  • A good grasp of color theory and lighting
  • Experience with project management tools (Jira, Clickup, Confluence, etc…)

Bonus Points:

  • At least two years of professional experience in the game development industry as a Texture/Material Artist
  • Experience with shader and Unreal Engine Material creation
  • You have shipped any commercial games before
  • You have experience in Scrum

animation-and-vfx-jobs-apply-now-hr