VFX Artist required at id Software

VFX Artist required at id Software

Studio: id Software

Job Opening: VFX Artist

Location: Dallas, Texas, US

Type: Full-Time

Responsibilities:

  • Ability to take art direction with or without concept art, maintain a given style across a variety of assets, and expand that style to fit the requirements of new assets 
  • Recognizing what VFX is needed, early in the prototyping stage and supporting pre-production with VFX previsualization and prototype VFX 
  • Designing, creating, and integrating VFX from start to finish 
  • Rendering animated loopable and/or tileable textures 
  • Working closely with animators and designers to develop and integrate gameplay VFX  
  • Set dressing of environments and cinematics with VFX 
  • Testing, debugging, solving problems, and fixing bugs 
  • Performance testing and optimizing VFX for different platforms 
  • Provide schedule estimates for asset production  
  • Finding and addressing bottlenecks in the VFX production pipeline, assessing tools needs, and finding better workflows.

Qualifications & Skills:

  • 3+ years of game industry experience 
  • Portfolio demonstrating a wide variety of VFX 
  • Have shipped at least 1AAA title as a VFX artist 
  • Excellent sense of scale and composition/framing 
  • Ability to adhere to a cohesive aesthetic as set forth by the Art Director 
  • Understanding of rendering techniques, real-time shaders, and lighting 
  • Knowledge of environment asset creation, scene construction, and lighting 
  • Ability to create high-quality animated, tileable, and loopable textures 
  • Proficiency in generating assets in Modo, 3ds Max, Maya, Houdini, and/or similar software for use in fx 
  • Understanding of performance optimization and technical limitations 
  • Ability to learn quickly in-house tools 
  • Works in an organized and timely fashion 
  • Good time management skills and efficient development processes 
  • Excellent oral and written communication skills 

Preferred Skills:

  • Familiarity with the id Software products, family of engines, tools, and material creation 
  • Passion for gaming 
  • Interest in new VFX technologies – real-time and offline rendering 
  • Console development experience 
  • Traditional art skills including sketching, illustration, painting, photography 
  • University or equivalent art-related degree 
  • Experience using Houdini and/or other fluid and rigid body simulation software 
  • Experience with Perforce

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