BigBoxVR is looking for Character Artist

BigBoxVR is looking for Character Artist

Studio: BigBoxVR

Job Opening: Character Artist

Location: Seattle, Washington State

Type: Full-Time

Responsibilities:

  • Create high-quality, detailed 3D character models and assets.
  • Understand how to work with asset limitations to high high quality deliverables on time while managing risks.
  • Mentor and motivate other character artists.
  • Ensure art assets are performant and within budgets for draw calls, poly counts, and texture memory without compromising visual quality.
  • Develop new character ideas that fit within conceptual designs, technical parameters, and production goals, for a live-service online game.
  • Help define and maintain art production pipelines, tools, and systems to hit high fidelity within the constraints.

Qualifications & Skills:

  • 5+ years of work experience in game development as a character artist using Maya (or 3DSMax), Photoshop, Zbrush, or Mudbox.
  • Experience communicating with a team and providing and receiving feedback.
  • Expert in realistic characters with a solid understanding of character form.
  • Knowledge in hi-poly modeling and digital sculpting.
  • Proven knowledge of low poly modeling techniques.
  • Experience taking a character to completion from either a detailed or simple concept image.
  • Experience collaborating with producers, game designers, and programmers.
  • Hands-on experience with asset optimization challenges/techniques in a shipped product.
  • Experience problem-solving and prototyping.
  • Hands-on experience with game engines such as Unity, Unreal, or equivalent experience.
  • Portfolio of highly detailed 3D art with a focus on realistic characters.
  • Experience with UV layout and editing as needed for the highest visual payoff.
  • Experience building assets for VR or AR.
  • Knowledge of hard surface modeling for armor and weapons.
  • Experience with Perforce and/or Git.
  • Strong knowledge of Marvelous Designer and Substance Painter.
  • Experience in animation and rigging.

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