Mysteria Studio seeking an experienced Lead Level Designer 

Mysteria Studio seeking an experienced Lead Level Designer 

Studio: Mysteria Studio

Job Opening: Lead Level Designer

Location: Freelance

Type: Full-Time

Responsibilities:

  • Optimizing our level design processes in collaboration with the Game Director, Producers, and our Lead Artist;
  • Hands-on level design work on important buildings & quest locations;
  • Participate in the scheduling of the level design;
  • Managing the level design team and assigning tasks to each team member;
  • Collaborating with concept artists and our writer to create level design briefings;
  • Reviewing the work of our level design team, giving constructive feedback, and providing solutions to problems;
  • Improving our onboarding materials for new-level designers;
  • Helped expand our level design team and reviewed the portfolios of new applicants.

Qualifications & Skills:

  • Experience working on at least one commercially shipped game as a (lead) level designer;
  • A minimum of 4 years of experience in level design roles within the video game industry;
  • Expert in designing levels that are aesthetically believable and include engaging gameplay;
  • Ability to work in a self-organized manner within a team, while being respectful and an attentive listener;
  • Minimum availability of 1-2 hours per work day to provide essential feedback to our team members;
  • Experience with level design in Unreal Engine 4 or 5;
  • Comfortable with leading a 100% remote working team;
  • Excellent communication and leadership skills;
  • Experience in guiding and mentoring other team members;
  • Plus: Working knowledge of the Unreal Engine Material and Landscape systems;
  • Plus: Familiar with the level design of Gothic I, II, or similar Action RPGs.

Apply for the Job Online: To apply, send your resume to jobs@falkfabri.com