Studio: Starbreeze Entertainment
Job Opening: Animator
Location: Stockholm, Sweden
Type: Full-Time
Responsibilities:
- Create high-quality keyframe and motion capture animation, following the direction of our Studio Animation Director and the project’s Lead Animator;
- Implement and test your own work in Unreal Engine;
- Collaborate with other crafts, including Design, Tech, and Production, to proactively solve any potential animation-related issues to deliver features on time;
- Promote engaging new gameplay or presentation ideas through previs and/or prototyping, that spark discussions and help in the decision-making process;
- Estimate the time required to carry out your own tasks and manage time to meet deadlines;
- Carry out all other related tasks.
Qualifications & Skills:
- Experience creating keyframe and motion capture gameplay animation for a AAA title, with a focus on first-person;
- Excellent understanding of animation principles;
- Experience with Maya;
- Experience with MotionBuilder;
- Experience implementing and testing your own work in a game engine;
- Excellent written, verbal, and visual communication skills;
- Excellent problem-solving skills with an emphasis on proactivity;
- A passion for video games.
Nice to have:
- Experience working on an FPS title;
- Experience and knowledge of Unreal Engine;
- MoCap technology and process experience;
- Practical knowledge of state machines and motion trees and a passion for cutting-edge animation technology.