Lead Graphics Engineer required at Raven Software

Lead Graphics Engineer required at Raven Software

Studio: Raven Software

Job Opening: Lead Graphics Engineer

Location: Middleton, Wisconsin, United States of America

Type: Full-Time

Responsibilities:

  • Lead a team of 4 to 5 graphics engineers
  • Develop, modify, optimize, and debug rendering engine systems
  • Deploy, evaluate performance, and test software on all supported platforms
  • Communicate features and development with production, engineering, design, and art teams
  • Participate in the performance and code review process
  • Contribute to the design and roadmap of industry-leading AAA graphics engine technology
  • Collaboration and co-development with other engineering and art teams
  • Participate in the Call of Duty cross-studio engineering Graphics Domain
  • Report to the Engineering Director

Qualifications & Skills:

  • Bachelor’s degree in a Computer Science, Engineering, or Math related field
  • Experience mentoring or managing an engineering team
  • 8+ years of experience working in the game industry or related field
  • Experience developing and optimizing graphics systems
  • Understanding of computer architecture, GPUs, multithreading, and memory systems
  • Strong programming background in C/C++
  • Experience writing shaders (HLSL or equivalent)
  • Development experience with a current-generation platform (console, PC, and/or mobile)
  • Familiarity with modern graphics APIs (PS4/PS5, Direct3D, Vulkan, etc.)
  • Proven ability to collaborate, coordinate, communicate, and support other team members
  • Solid debugging and profiling skills on both the CPU and GPU
  • Creative, motivated, focused, passionate, results-oriented
  • Demonstrated ability to write efficient, readable, and reliable code
  • Passion for games and graphics technology

Extra Points:

  • Demonstrated work with modern consoles, profilers, and toolchains
  • Familiarity with physically based rendering/lighting and/or raytracing
  • Background in collaborating and iterating with artists on graphics features
  • Strong background in math
  • Experience with GPU Compute

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