Studio: HandyGames
Job Opening: Mobile Rendering Engineer
Location: Germany, Europe
Type: Full-Time
Responsibilities:
- Analyze and optimize PC and console games for mobile platforms
- Optimize shaders, textures, render passes, and rendering features to improve the quality and performance of game assets
- Evaluate potential projects for technical feasibility
- Create and enhance tools for benchmarking, analysis, and optimization
Qualifications & Skills:
- You have experience with Unity and/or Unreal Engine and/or other game engines
- Confidence in working with Android/iOS is an advantage
- You know the specifics and limitations of mobile GPUs or are you interested in learning about them
- You are familiar with graphics APIs like Vulkan, Metal, or OpenGL
- You have technical know-how in shader programming (HLSL/GLSL or similar)
- You are not afraid of low-level details of a (hardware) platform
- You already know essential debugging/profiling tools like RenderDoc, Unity Profiler, Unreal Insights, Snapdragon Profiler, or Arm Mobile Studio
- You can familiarize yourself quickly and well with new projects and situations
- Your self-motivation and sense of responsibility are convincing; you display a clean way of working and want to grow with us
- Industry experience in game development is a plus
- You have an excellent command of written and spoken English
Apply for the Job Online: To apply, send your CV to jobs@handy-games.com