Studio: Tequila Works
Job Opening: Material/Texture Artist
Location: Madrid, Spain / Remote
Type: Full-Time
Responsibilities:
- Develop a variety of captivating textures, engaging players and enriching the gameplay experience.
- Create materials and textures for 3D models that represent our stylized art style.
- Match established art styles while developing ways to improve the visual direction.
- Build and manage the studio texture library.
- Research and reference real-world textures to create believable and lifelike textures according to the art style.
- Help mentor other artists to improve textures and material quality.
- Troubleshoot and fix texture issues.
- Maintain quality, efficiency, and consistency across your work.
Qualifications & Skills:
- At least 3 years of experience as a texture/material artist using UVs for games with stylized art.
- Training in computer graphics, 3D animation, or graphic design related to art.
- Knowledge of PBR workflow.
- Profound technical knowledge in Substance Designer and Substance Painter, as well as experience with Photoshop.
- Experience with Unreal 5 and demonstrated experience working with modern art pipelines.
- Able to work with geographical and botanical elements, architectural finishes, textile movement, skin and hair behavior, metallic sheens, and subsurface scattering. Knowledge of alpha cards, and fresnel behavior.
- Practical knowledge of texel density issues, ability to solve problems in this field.
- High level of English.