Studio: Nintendo Software Technology
Job Opening: Environment Artist
Location: Redmond, Washington State
Type: Full-Time
Responsibilities:
- Works directly with art leadership to help visualize and develop visual targets.
- Takes ownership of a specialized artistic area of a product’s development.
- May lead members of the art production team in the assigned project.
- Creates visual assets for game development products that meet required direction and quality specifications.
- Creates illustrations, models, textures, environments, objects and animations for 3D and 2D visual assets.
- Supports the growth of new or enhanced art development tools and techniques.
- Utilizes and maintains proficient knowledge of required commercial and Nintendo proprietary art production tools.
- Mentor less experienced members of the team.
- Applies professional expertise to review, analyze, and test products under development as a contributing member of a production team to ensure delivery of Nintendo’s high standard of quality and timeliness.
Qualifications & Skills:
- 5 or more years of professional experience in game development.
- Proven artistic and technical skills in 3D and or 2D art production.
- Strong communication skills to effectively communicate techniques to other members of the team.
- Experienced with game development pipelines and game engines (E.g. Unreal, Unity, or a proprietary engine)
- Proven proficiency with commercial art production software (E.g. Photoshop, Maya, Zbrush, Substance Painter, etc.)
- Undergraduate degree in art or related field; or equivalent education and experience.