Marathon Weapons Designer required at Bungie

Marathon Weapons Designer required at Bungie

Studio: Bungie

Job Opening: Marathon Weapons Designer (Mid To Senior)

Location: United States/Remote

Type: Full-Time

Responsibilities:

  • Creatively drive compelling second-to-second PvP gameplay experiences
  • Collaboratively design, implement, and balance weapons
  • Make the gameplay experience accessible to as many people as possible
  • Work with audio, effects and animation artists to make in-game cause and effect clear to players
  • Drive to develop well-understood goals that match the creative direction of the game
  • Help refine, develop, and create team processes to drive alignment and collaboration

Qualifications & Skills:

  • Previous experience as a Gameplay Systems Designer (or similar) on a shipped, high-quality game, especially if combat and PvP-focused
  • Extensive technical experience designing, documenting, and building game feel systems with a focus on mechanics and philosophies that drive it
  • Demonstrable understanding of how second-to-second action games work and why people play them
  • Clear history of collaboration with designers, artists, programmers, audio professionals, quality assurance, and producers to achieve a common goal
  • Ability to creatively align with the team and then take initiative locally and externally
  • Social intelligence, great interpersonal skills, and empathy for creative teams
  • Ability to handle ambiguity, including giving and handling feedback despite that ambiguity
  • Understanding of animation principles, ability to talk anticipation, follow-through, character, and the fundamentals of camera and control
  • Ability to deliver and receive feedback on design in a constructive and positive way
  • Experience with many modes of online play

For Senior level candidates, in addition to the above skills, we are targeting:

  • Demonstrable leadership experience, such as unifying teams, mentoring, and promoting best practices
  • Experience delegating ownership of work when necessary
  • Ability to work on problems of diverse scope where analysis of situations requires evaluation
  • Ability to own large-scale systems and improve workflows and discipline craft

Nice to Have:

  • Portfolio demonstrating the drive to make great feeling action gameplay
  • Experience successfully leading interdisciplinary teams through several game development cycles

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