Studio: Crows Crows Crows
Job Opening: 3D Environment Artist
Location: Remote
Type: Fixed-Term
Responsibilities:
- Lead the creation of 3D environment assets and corresponding materials and implemented them in Unity, adhering to the established style and visual direction of the project.
- Work with the team to implement these assets into our grey box levels, structure assets in prefabs, and maintain established naming/folder conventions.
- Collaborate with the team to further develop the 3D visual style of the game, leverage reusable procedural materials and trim sheets so new assets can be produced efficiently and new team members have a clear standard of quality to work to.
- Work closely with Production to help plan and review 3D Art tasks and milestones.
- Exploring new workflows and toolsets to assist in the construction of environment art throughout the game.
Qualifications & Skills:
- Strong artistic sense with excellent skills in 3D composition, color theory, and lighting.
- Great experience in modern 3D art software (Blender, Maya, Substance Designer, etc).
- Shipped at least one commercial Games project in a Mid-Senior role, ideally in Unity (or 3 years working on unshipped projects at a larger studio).
- Proven track record of delivering beautiful environment art in modern game engines.
- Experience with prefab authoring for use by game designers.
- Some familiarity with Unity’s High Definition Render Pipeline (HDRP) and Universal Render Pipeline (URP).
- Familiarity with version control systems like Git.
- Expertise in tools and workflows for optimizing game art.