Principal 3D Character Artist required at Riot Games

Principal 3D Character Artist required at Riot Games

Studio: Riot Games

Job Opening: Principal 3D Character Artist

Location: Los Angeles, California, USA

Type: Full-Time

Responsibilities:

  • Produce the look and feel of high-quality 3D character skin assets
  • Understand project requirements to influence and create low poly assets that are optimized for deformation and animation
  • Interpret and push concept designs to the next level while accounting for technical and design constraints, such as poly counts, texture memory limits, and topology
  • Collaborate with various other disciplines to ensure all assets perform and are in line with project vision and thematic
  • Document and communicate processes to others and mentor junior members of the team

Qualifications & Skills:

  • 8+ years of character modeling experience in the gaming industry
  • Strong experience working with modeling, sculpting, and texturing programs such as Maya, Zbrush, Substance Painter, and Photoshop
  • Unreal Engine 4 or Unreal Engine 5 experience
  • Deep knowledge of human anatomy, form, and color theory
  • Ability to create stylized characters through past professional or personal work samples

Desired Qualifications:

  • Experience working on cosmetic pipelines for live service game operations
  • Experience shipping at least 3 game titles

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