Studio: Passion Republic
Job Opening: Technical Artist
Location: Selangor, Malaysia
Type: Full-Time
Responsibilities:
- Collaborate with different departments to provide technical solutions for artistic problems to ensure a smooth pipeline and efficient production.
- Create relevant tools/solutions for different projects based on the art and technical requirements while maintaining a focus on efficiency and quality.
- Continuously research, analyze, and innovate new tech/tools to integrate new concepts into our pipeline.
- Maintain, troubleshoot, and provide clear documentation for internal and external development tools and workflows.
Qualifications & Skills:
- Strong understanding of 3D and game development pipeline.
- Highly proficient in one or more of the following subjects: (DCC) Pipeline, ProcGen, Simulation/Physics, Material & Rendering, Optimization, VFX, Rigging & Animation.
- Proactive in troubleshooting and problem-solving.
- Good understanding of creative and technical direction requirements with the ability to balance both within technical budget limitations.
- Open-minded in learning relevant software, pipeline, and workflow.
- Ability to adapt to new workflow/projects in the shortest amount of time.
- Knowledge of using Unreal Engine and in-game optimization.
- Experience in scripting tools (Mel/Python/C++) with extensive knowledge of Maya, Blender, and Houdini.
- Experience with Perforce and/or similar types of software/tools.