Studio: Giant Animation
Job Opening: Junior Lighting & Compositing Artists
Location: Dublin, Republic of Ireland
Type: Full-Time
Responsibilities:
- Assist in creating basic Light rigs and basic Lighting setups for Characters, Environments, & Props depending on the needs and chosen style of the show.
- Follow the Lighting and Comp Lead or Supervisor’s direction to match the established look-dev and standard of existing shots/frames.
- Light 3D scenes to capture the mood and enhance storytelling under the direction of the Art Director, CG Supervisor, Departmental Supervisor, and Lead(s).
- Create high-quality renders of Characters, Props & Environments for internal and client approval throughout the process.
- Integrate rendered CG elements and layers in Comp and use compositing and artistic techniques in order to produce final shots.
- Help build preset, gizmos, and library for the department and project(s).
- Participate in reviews as required and ensure that all notes are properly addressed before submitting work for review.
- Communicate with the Production Team, Departmental Lead(s), Supervisors, and CG Supervisor on concerns ahead of time.
- Balance quick turnarounds with achieving a high degree of aesthetic quality and take ownership in ensuring proper QC is applied to all tasks.
- Maintain technical expertise and adjust to changing procedures and technologies.
- Have a clear understanding of the style, quality, continuity, technical, scheduling, and budgetary requirements of the Production.
- Attend and actively participate in dailies, weeklies, and handout sessions.
- Maintain an open and professional demeanor when providing or taking directions, undertaking revisions, and altering approaches as required.
Qualifications & Skills:
- Minimum of 1-3 years experience in TV Series Animation (CG) Production.
- Excellent visual skills and attention to detail.
- Strong organizational skills and a good eye for detail.
- Superior eye for Light, Shade, Colour, and detail.
- Good Knowledge of Maya, Nuke/Fusion, and After Effects and working knowledge of comp gizmos.
- Experience with Arnold is a must, Redshift or Katana is a plus.
- Experience with Shotgun/ShotGrid/FPT is a must.
- Experience with a render manager (Deadline a plus).
- Task-driven, Troubleshooter, self-motivated, and proactive.
- Excellent communication skills.
- Ability to work as part of a team, and take feedback and direction.