Mid-level VFX Artist required at Squanch Games

Mid-level VFX Artist required at Squanch Games

Studio: Squanch Games

Job Opening: VFX Artist [Mid-level]

Location: Remote/Raleigh, North Carolina

Type: Full-Time

Responsibilities:

  • Build detailed content in multiple different styles per project and art direction needs with consistent quality.
  • Communicate and collaborate effectively with designers and other artists.
  • Give and take critique from multiple departments and directors during the creation process.
  • Quickly learn and adapt to new tools and pipeline processes.
  • Work with production to ensure that time estimates are accurate and met.
  • Create beautiful and efficient real-time VFX through all stages of development.

Qualifications & Skills:

  • Experience as a VFX Artist on at least one shipped title.
  • VFX creations that are consistently good-looking and efficient for real-time use.
  • Niagara & Houdini proficiency.
  • Experience using Unreal Engine in development with strong understanding of Blueprints.
  • Ability to create 3d assets to help populate projects.
  • Ability to create textures and materials using Substance and Photoshop.
  • A good eye for detail, silhouettes and composition.
  • Ability to visualize and build content with minimal concept art and direction.
  • Awareness of game engine budgets, memory limits, and performance constraints.
  • Effective verbal and written communication skills as well as organizational skills with software files and scenes when collaborating with teams.
  • Understanding of basic principles (timing, scale, motion, color).
  • Basic understanding of PBR and the difference between Opaque, Masked, and Transparent materials.
  • Comfortable with material instances and using a material library whenever possible.
  • A game dev first, an artist second (thinks about gameplay when working).

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