Studio: Squanch Games
Job Opening: VFX Artist [Mid-level]
Location: Remote/Raleigh, North Carolina
Type: Full-Time
Responsibilities:
- Build detailed content in multiple different styles per project and art direction needs with consistent quality.
- Communicate and collaborate effectively with designers and other artists.
- Give and take critique from multiple departments and directors during the creation process.
- Quickly learn and adapt to new tools and pipeline processes.
- Work with production to ensure that time estimates are accurate and met.
- Create beautiful and efficient real-time VFX through all stages of development.
Qualifications & Skills:
- Experience as a VFX Artist on at least one shipped title.
- VFX creations that are consistently good-looking and efficient for real-time use.
- Niagara & Houdini proficiency.
- Experience using Unreal Engine in development with strong understanding of Blueprints.
- Ability to create 3d assets to help populate projects.
- Ability to create textures and materials using Substance and Photoshop.
- A good eye for detail, silhouettes and composition.
- Ability to visualize and build content with minimal concept art and direction.
- Awareness of game engine budgets, memory limits, and performance constraints.
- Effective verbal and written communication skills as well as organizational skills with software files and scenes when collaborating with teams.
- Understanding of basic principles (timing, scale, motion, color).
- Basic understanding of PBR and the difference between Opaque, Masked, and Transparent materials.
- Comfortable with material instances and using a material library whenever possible.
- A game dev first, an artist second (thinks about gameplay when working).