Studio: Ludeon Studios
Job Opening: Programmer
Type: Full-Time
Responsibilities:
- Implement written game design specifications, both for new content and changes to existing systems.
- Do minor game design: Understand game designs and independently figure out how to handle ambiguities and unspecified details.
- Offer feedback on design specifications and work with designers to identify and solve problems.
- Write implementation plans and specifications for technical features and architectures.
- Review code from yourself and other programmers.
Qualifications & Skills:
- Be able to do useful programming from day one.
- At a minimum, you’ll need practical experience working on large codebases and complex problems in a C-like language.
- C# experience is ideal since that’s what we use for most of our code.
- Have programming projects of significant scope to show off.
- These could be mods, indie games, game engines, professional games you worked on, or something else.
- These can’t be typical school projects or something you threw together with pals in a couple of weeks or months.
- As a general minimum, a “significant project” is one that you worked on most days for at least six months.
- You should be able to get a lot of stuff done well in a given span of time.
- You must know how to allocate your effort effectively.
Apply for the Job Online: To apply, send your application with your work sample links to apply@ludeon.com