Cinematic Artist required at Sandfall Interactive

Cinematic Artist required at Sandfall Interactive

Studio: Sandfall Interactive

Job Opening: Cinematic Artist

Location: Montpellier, France

Type: Full-Time/Contract

Responsibilities:

  • Use Unreal Engine’s Sequencer to create high quality cutscenes, using the game’s different assets, environments, characters, animations lightings of VFX.
  • Contribute to motion capture sessions with actors, prepare the artistic and staging vision with the Creative Direction in order to have all the animation data you’ll imagine for your cut scenes.
  • Communicate and work with other artists to create the best cinematic shots possible.
  • Support the creation and integration of narrative elements into the game (scripted events, special camera moves…).

Qualifications & Skills:

  • You have experience in making cutscenes with the Unreal Engine Sequencer tool.
  • You know how to film a story or a dialogue to make it look good.
  • You know the theory of filmmaking and how to apply it in practice.
  • You are curious and always look out for new tech to improve the quality and efficiency of your animation workflow.
  • You love playing games (if you like games like Final Fantasy, Dragon Quest or Persona it’s even better).
  • Proven portfolio of cutscenes/movies made in Unreal Engine
  • Previous experience on a 3D video game

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