Senior Technical Animator required at Sinn Studio Inc.

Senior Technical Animator required at Sinn Studio Inc.

Studio: Sinn Studio Inc.

Job Opening: Senior Technical Animator (Gaming)

Location: Toronto, Ontario, Canada

Type: Full-Time

Responsibilities:

  • Be involved in scalable, technical tasks related to animation. Producing unique materials for and with the animation team could include:
  • Physics rigs, animation trees and graphs, dynamic objects and more
  • Tool integration and scripting
  • Building and maintaining animation tools and integration
  • Support of integration and systems into engine such as APIs connecting industry standard software (may work with motion capture data)
  • Building and maintaining any tools for animation related systems in Unreal (ie. with nodes, Animation Blueprints and Sequencer)
  • Work with the animation and programming teams amongst others to overcome technical obstacles in animation
  • Troubleshoot and support technical issues in animation, addressing any challenging throughout the production lifecycle
  • Regular technical validation as well as testing between systems and modifications to respect conventions used
  • Debug resolution in a timely manner ensuring correct functionality
  • Ensure roadblocks are eliminated in sustainable, robust approaches
  • Help maintain efficient performance/constraints in engine and visual quality targets
  • Understand animation and gameplay team’s needs, features and processes
  • Maintain and evolve technical animation guidelines, benchmarking and naming conventions
  • Genuinely help communicate and mentor on technical topics to ensure that colleagues understand and can apply standards and implementations
  • Champion streamlined best practices between animation and programming that produces quality results
  • Apply new techniques to increase team skill and output
  • Liaise as a communication touch point for technical and non-technical translation within animation
  • Provide and receive constructive feedback where appropriate
  • Understand and analyze new industry practices and tooling
  • Other related duties as required

Qualifications & Skills:

  • 5+ years of experience as a technical animator within Unreal Engine with the ability to produce high-quality, performant work
  • Strong ability to support relevant animation processes from scratch, or with available resources
  • A solid understanding of animation principles and creative briefs (including fundamentals such as body mechanics and anatomy)
  • Strong understanding of animation and technical pipeline requirements
  • Able to help push boundaries of technical requirements and creative vision for expressive and realistic animations
  • Able to move efficiently between areas in the animation pipeline such as: IK, skinweights, skeletons, blend shapes, animation trees, state machines, character performance, rigging, and animation systems
  • Comfortable using different industry software related to the animation pipeline (ie. Maya)
  • Demonstrated ability and proficient grasp of animation related systems in Unreal (ie. node-based, Animation Blueprints and Sequencer)
  • Creative, pragmatic problem solver with an attention to detail
  • Rigorous work ethic and sense of initiative
  • Experience supporting on solutions for technical issues with programmers and animators
  • Comfortable working with debugging
  • Able to quickly identify and resolve issues and bottlenecks with pragmatic solutions
  • Shipped at least one PC / console game using the Unreal Engine
  • Knowledgeable in optimization workflows for real-time and cinematic animation
  • Keen understanding of downstream and cross-functional implications
  • Knowledge of C++ (with related plugins), libraries, and/or Python APIs is an asset
  • Excellent interpersonal communicator (verbal and written) in technical and non-technical terms
  • Able to mentor other team members in a respectful manner
  • Proven ability in training and documentation workflows
  • Able to receive and give constructive feedback. Receptive and agile with feedback provided.

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