Studio: Crytek
Job Opening: Senior Environment Artist
Location: Frankfurt, Germany & Remote
Type: Full-Time
Responsibilities:
- Work with lead artist and other artists to ensure consistency between vision and implementation of environment assets;
- Understand and follow style guides to guarantee the consistency of the game;
- Create believable and photorealistic environments within CRYENGINE;
- Create game-ready assets given the technical limitations;
- Supervise and mentor junior artists on the team;
- Provide and accept direction;
- Explore new technologies on the given platforms to achieve best possible results;
- Work within inter-disciplinary teams of artists and level designers;
- Work together with our tech-art department to improve workflow;
- Coordinate with other studio groups including level design and production to achieve project objectives;
- Complete all tasks in a timely manner and to a consistent high quality standard;
- Demonstrate a desire to learn and grow professionally;
- Have a great eye for detail in level dressing and scene composition.
Qualifications & Skills:
- 5+ years experience in game development;
- Expert understanding of current game art processes, limitations and dependencies;
- Strong ability to create believable, realistic environments in a real-time engine;
- Strong knowledge of 3ds Max or Blender, Photoshop, Substance Designer / Painter and Zbrush;
- Strong knowledge of common real-time game engines;
- Established interpersonal and organizational skills;
- The ability to manage and supervise mid-level and junior artists and willingness to carry out mentorship tasks;
- Ability to deliver and receive constructive feedback;
- Good English communication and writing skills;
- Positive, problem-solving and team-oriented attitude;
- Be proactive and self-motivated, work without direct supervision;
Pluses
- Experience with CRYENGINE;
- Experience with procedural content creation;
- Experience with photogrammetry;
- Outsourcing experience;
- Passion for first-person shooter game.