Environment Artist required at Squanch Games

Environment Artist required at Squanch Games

Studio: Squanch Games

Job Opening: Environment Artist

Location: Raleigh, North Carolina – Remote

Type: Full-Time

Responsibilities:

  • Build detailed content in multiple different styles per project and art direction needs with consistent quality.
  • Communicate and collaborate effectively with designers and other artists.
  • Give and take critique from multiple departments and directors during the creation process.
  • Quickly learn and adapt to new tools and pipeline processes.
  • Work with production to ensure that time estimates are accurate and met.

Qualifications & Skills:

  • Experience as an Environment Artist on at least one shipped game title.
  • A strong portfolio demonstrating modeling skills in major 3D packages such as 3ds Max, Blender or Zbrush (3DSMax is preferred).
  • Ability to create 3d assets to help populate projects.
  • Demonstrate ability to create textures and materials using Substance and Photoshop.
  • A good eye for detail, silhouettes and composition.
  • Ability to visualize and build content with minimal concept art and direction.
  • Experience using the Unreal Engine is heavily encouraged.
  • Ability to modify and/or create existing materials using Unreal Engines Blueprints System.
  • Awareness of game engine budgets, memory limits and performance constraints.
  • Effective verbal and written communication skills as well as organizational skills with software files and scenes when collaborating with teams.
  • Ability to resolve issues from a visual and technical perspective.

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