Studio: 4L Games
Job Opening: Game Art Lead
Location: Toronto, ON, Canada
Type: Part-time, Contract
Responsibilities:
- Work with the Art Director and Creative Director to create, implement and manage the direction and quality of 2D and 3D assets
- Solid knowledge of the UNITY art pipeline
- Work with artists internally and externally to create and implement 2D and 3D assets
- Collaborate with the technical team to optimize the art environment and maintain optimum performance across all art assets
- Collaborate with art and technical teams to define and maintain processes and pipelines for internal and external teams
- Collaborate closely with the design team on all art content and user interface design
- Work closely with the marketing and business teams to develop an artistic style and key marketing art for target markets
- Collaborate with the production staff to create and maintain project schedules and deliverables
Qualifications & Skills:
- 6+ years’ experience in the game industry
- 2+ years in an art leadership role as a game developer
- Must have shipped a minimum 2 games in a lead artist role
- Experience planning and scheduling art pipelines for large collections of 3D assets
- Experience using proprietary editors, software, and tools
- Shipped at least 2 downloadable titles as an artist
- Strong foundation knowledge in traditional art and ability to ensure that game art reflects visual direction in concept art even when optimized
- Experience with user interface design and development including icon development, game flow, and font creation
- Ability to manage and maintain relationships with publishing and development partners as well as outside vendors and outsourcing teams
- Excellent collaboration and communication skills and the ability to problem-solve issues that involve multiple disciplines
- Ability to understand and communicate visual direction through words and images
- Expert-level knowledge in Max, Maya, or other 3D software
- Expert-level knowledge in Photoshop
- Solid grasp of performance optimization processes and mobile game-art constraints
- Understanding of the construction and application of materials and shaders
- Self-driven, organized, and quality oriented