Game Art Lead required at 4L Games Studio

Game Art Lead required at 4L Games Studio

Studio: 4L Games

Job Opening: Game Art Lead

Location: Toronto, ON, Canada

Type: Part-time, Contract

Responsibilities:

  • Work with the Art Director and Creative Director to create, implement and manage the direction and quality of 2D and 3D assets
  • Solid knowledge of the UNITY art pipeline
  • Work with artists internally and externally to create and implement 2D and 3D assets
  • Collaborate with the technical team to optimize the art environment and maintain optimum performance across all art assets
  • Collaborate with art and technical teams to define and maintain processes and pipelines for internal and external teams
  • Collaborate closely with the design team on all art content and user interface design
  • Work closely with the marketing and business teams to develop an artistic style and key marketing art for target markets
  • Collaborate with the production staff to create and maintain project schedules and deliverables

Qualifications & Skills:

  • 6+ years’ experience in the game industry
  • 2+ years in an art leadership role as a game developer
  • Must have shipped a minimum 2 games in a lead artist role
  • Experience planning and scheduling art pipelines for large collections of 3D assets
  • Experience using proprietary editors, software, and tools
  • Shipped at least 2 downloadable titles as an artist
  • Strong foundation knowledge in traditional art and ability to ensure that game art reflects visual direction in concept art even when optimized
  • Experience with user interface design and development including icon development, game flow, and font creation
  • Ability to manage and maintain relationships with publishing and development partners as well as outside vendors and outsourcing teams
  • Excellent collaboration and communication skills and the ability to problem-solve issues that involve multiple disciplines
  • Ability to understand and communicate visual direction through words and images
  • Expert-level knowledge in Max, Maya, or other 3D software
  • Expert-level knowledge in Photoshop
  • Solid grasp of performance optimization processes and mobile game-art constraints
  • Understanding of the construction and application of materials and shaders
  • Self-driven, organized, and quality oriented

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