Graphics Engineer required at Splash Damage

Graphics Engineer required at Splash Damage

Studio: Splash Damage

Job Opening: Graphics Engineer

Location: Bromley, England, UK

Type: Full-Time

Responsibilities:

  • As a Graphics Engineer, you will be responsible for implementing and optimising rendering features for our games on PC and consoles.
  • Reporting to the Lead Graphics Programmer, you will work with Splash Damage’s programming team on building and maintaining the rendering engine and contribute to the associated tools and pipelines.
  • You will apply your knowledge of modern rendering techniques and ability to write and optimize shaders in order to implement cutting-edge graphics features and squeeze as much power out of the hardware as possible.

Qualifications & Skills:

  • Strong practical knowledge of C++, with relevant professional experience.
  • Practical and demonstrable professional experience with graphics programming in a modern game engine, having worked on rendering techniques, optimization, memory management, and content pipelines.
  • Experience profiling and optimizing code for optimal CPU, GPU, memory, and bandwidth usage.
  • Experience working in all phases of game development from feature design and implementation to bug-fixing.
  • Strong computer science and maths background.
  • Excellent time management skills and the ability to self-organize.
  • The people skills to work collaboratively within a team.

Even better if you have

  • Professional development experience with real-time networked multiplayer games.
  • Professional Unreal Engine 4 or Unreal Engine 5 development experience.
  • Experience with low-level systems programming.
  • Experience with multi-threaded development.
  • Experience developing for Xbox Series, PlayStation 5, Xbox One and/or PlayStation 4.
  • Experience profiling and optimising code for optimal CPU, memory and bandwidth usage.
  • Experience developing procedurally generated environments.

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