MachineGames looking for experienced Houdini Technical Artist

MachineGames looking for experienced Houdini Technical Artist

Studio: MachineGames

Job Opening: Houdini Technical Artist

Location: Uppsala, Sweden

Type: Full-Time

Responsibilities:

  • Together with artists identify workflows for the procedural creation of both small and large-scale environments and assets. Analyze current pipelines and identify how to improve them with procedural tools.
  • Work together with programmers and artists to create and maintain efficient procedural tools for the environment team.
  • Be a close contact with the art teams to gather and analyze feedback and improve on the tools accordingly.
  • Help simulating a wide range of destruction and epic in-game scenarios.
  • Spread their knowledge of Houdini to the rest of the teams.
  • Create and maintain documentation.
  • Troubleshooting and resolving technical issues as needed.

Qualifications & Skills:

  • Working experience on a AAA game.
  • Great experience in Side Effects Houdini in procedural generation of graphical content and destruction simulation.
  • Strong understanding of game development pipelines and processes and applying the principles of procedural generation.
  • Experience in prototyping, and present ideas before driving implementation.
  • Experience working with Houdini engine
  • Excellent problem solving skills and strong organizational skills.
  • Great communication skills and a positive attitude.
  • Ability to communicate effectively with both technical and non-technical parties.
  • Have excellent knowledge in one or more DCC applications. (Modo, Blender, Maya, Max).
  • Training and tutoring skills.
  • Fluent in English both written and verbal form.

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