Studio: MachineGames
Job Opening: Houdini Technical Artist
Location: Uppsala, Sweden
Type: Full-Time
Responsibilities:
- Together with artists identify workflows for the procedural creation of both small and large-scale environments and assets. Analyze current pipelines and identify how to improve them with procedural tools.
- Work together with programmers and artists to create and maintain efficient procedural tools for the environment team.
- Be a close contact with the art teams to gather and analyze feedback and improve on the tools accordingly.
- Help simulating a wide range of destruction and epic in-game scenarios.
- Spread their knowledge of Houdini to the rest of the teams.
- Create and maintain documentation.
- Troubleshooting and resolving technical issues as needed.
Qualifications & Skills:
- Working experience on a AAA game.
- Great experience in Side Effects Houdini in procedural generation of graphical content and destruction simulation.
- Strong understanding of game development pipelines and processes and applying the principles of procedural generation.
- Experience in prototyping, and present ideas before driving implementation.
- Experience working with Houdini engine
- Excellent problem solving skills and strong organizational skills.
- Great communication skills and a positive attitude.
- Ability to communicate effectively with both technical and non-technical parties.
- Have excellent knowledge in one or more DCC applications. (Modo, Blender, Maya, Max).
- Training and tutoring skills.
- Fluent in English both written and verbal form.