Studio: Not Doppler Studio
Job Opening: Senior Game Designer
Location: New South Wales, Sydney, Australia
Type: Full-Time
Responsibilities:
- Oversee all aspects of game design on the project, helping maintain the design vision set by the project vision holder
- Provide mentorship and upskilling of Junior and Mid-Level Game Designers
- Working with a multi-disciplinary team to design, iterate and execute ideas from concept to delivery, across gameplay and metagame systems
- Work with design tools to create compelling level design appropriate to the aesthetic and feel of the game
- Dive into core systems and balance with an understanding and respect for the player’s experience while keeping the project goals and shared creative vision in mind
- Work creatively to prototype important mechanics and be receptive to feedback from user testing, team members and stakeholders
- Articulate concepts in a clear and unambiguous way through verbal and written communication
- Create clear design documentation for multiple disciplines with the ability to iterate on material.
- Collaborate with the Product and Design teams on the design and implementation of LiveOps features and events
Qualifications & Skills:
- At least one shipped commercial game
- Expertise with Unity or other game engines
- Critical thinking skills and a strong attention to detail
- Strong written and verbal communication skills and the ability to work well with a multi-disciplinary team
- Competency with Word and Excel
- A passion for games and a high level of motivation to develop fun, high-quality games
Bonus skills, but not required:
- Experience with GitHub or similar version control software
- Experience with Photoshop or similar 2D editing software
- Adequate math skills for game development
- A strong understanding of the mobile market, and in particular, free-to-play games
Apply for the Job Online: To apply, send your resume and portfolio to jobs@notdoppler.com