FX Artist required at Blizzard Entertainment

FX Artist required at Blizzard Entertainment

Studio: Blizzard Entertainment

Job Opening: FX Artist

Location: Santa Monica, California, USA

Type: Full-Time

Qualifications & Skills:

  • A minimum of 5 years experience working in a professional Gaming/Animation/VFX company producing feature film quality effects in Houdini.
  • A good understanding of physical dynamics and natural phenomena as demonstrated by your portfolio.
  • Familiar with feature film-level pipelines and their respective issues
  • Extensive experience with particle systems, fluid dynamics, rigid body dynamics, and procedural systems
  • Proven track record creating effects such as smoke, fire, clouds, water, steam, explosions, magic, etc.
  • Experience with node-based compositing software such as Nuke
  • Able to problem solve both technically and creatively in a collaborative environment with directors / art directors.
  • Able to stay current with the latest tools, technologies, and techniques.
  • Experience with real-time VFX within a modern Game Engine. (ex: Unreal, and Unity)
  • Experience using PDG to execute caching and rendering processes.

Pluses

  • Experience with VEX
  • Experience with C++ or Python
  • Working Knowledge of Houdini’s Solaris lighting context (LOPS) and Karma, Mantra, RenderMan or Redshift renderers.
  • Shipped an AAA game title.

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