Senior Mission Designer required at Raven Software

Senior Mission Designer required at Raven Software

Studio: Raven Software

Job Opening: Senior Mission Designer

Location: Middleton, Wisconsin, United States Of America

Type: Full-Time

Responsibilities:

  • Collaborate with Creative Directors, Designers, Engineers, Artists, Producers, and Animators to deliver world-class game experiences.
  • Research subject matter relating to the design objective to ensure an authentic experience.
  • Be a proactive self-starter that can independently execute high-level direction.
  • Work in a C-style scripting language to create engaging, fun, unique, and highly polished moments.
  • Clearly and effectively pitch designs and features using multi-media tools.
  • Play builds of the game in-progress and provide concise, prioritized feedback.
  • Work closely with user-testing teams during play-balancing to provide expert balancing feedback.
  • Possess a comprehensive understanding of the design process spanning all facets of the game.
  • Mentor other designers regularly and act as a resource to other designers.

Qualifications & Skills:

  • 5+ years of experience working in the game industry or related field in a design capacity, with at least 3 shipped titles in the AAA console / PC space.
  • Solid experience with programming/scripting languages.
  • Passionate and egoless attitude that welcomes feedback and criticism, and enjoys working in a collaborative, iterative, and agile process.
  • Ability to lead by example.
  • Impressive communication skills.
  • Strong understanding of geometry building, flow, and layout.
  • Solid understanding of modern single-player design with the ability to clearly discuss trends.
  • Passion for games with a desire to make an impact at an industry level.
  • Strong problem-solving skills.
  • Expertise writing high and low-level documentation (PowerPoint, Word, Excel, Visio, etc.).

Extra Points:

  • Profound understanding of the Call of Duty franchise.
  • Comprehensive knowledge and understanding of the FPS games space.
  • Prior experience working on a AAA first-person shooter.
  • Experience with visual software like Photoshop, Illustrator, etc.

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