Studio: FuzzyBot
Job Opening: Gameplay Engineer
Location: Remote (US or Canada)
Type: Full-Time
Responsibilities:
- Work closely with designers, engineers, and other members of the content team, to implement new systems and features on UE4 and C++
- Iterate on and add content to existing systems
- Ability to quickly prototype features to stand up a proof of concept to iterate on prototype with designers and other disciplines before solidifying the design and moving to a scalable/shippable implementation
- Architect features and services with a mind towards operability and scalability.
Qualifications & Skills:
- Excellent C/C++ programming skills
- 5+ years of professional game programming experience
- Flexibility and desire to work on a variety of game systems
- Experience developing with Unreal Engine 4/5
- Advanced optimization and debugging skills
Apply for the Job Online: To apply, send an application to careers@fuzzybot.com with your resume and relevant examples of coding capabilities if available.