Gameplay Engineer looking for a Gameplay Engineer

Gameplay Engineer looking for a Gameplay Engineer

Studio: FuzzyBot

Job Opening: Gameplay Engineer

Location: Remote (US or Canada)

Type: Full-Time

Responsibilities:

  • Work closely with designers, engineers, and other members of the content team, to implement new systems and features on UE4 and C++
  • Iterate on and add content to existing systems
  • Ability to quickly prototype features to stand up a proof of concept to iterate on prototype with designers and other disciplines before solidifying the design and moving to a scalable/shippable implementation
  • Architect features and services with a mind towards operability and scalability.

Qualifications & Skills:

  • Excellent C/C++ programming skills
  • 5+ years of professional game programming experience
  • Flexibility and desire to work on a variety of game systems
  • Experience developing with Unreal Engine 4/5
  • Advanced optimization and debugging skills

Apply for the Job Online: To apply, send an application to careers@fuzzybot.com with your resume and relevant examples of coding capabilities if available.