Studio: Zynga
Job Opening: Senior Technical Artist
Location: Austin, TX/ Bay Area, CA/ Carlsbad, CA/ Chicago, IL/ Eugene, OR/ Toronto, Canada
Type: Full-Time
Responsibilities:
- Work closely with the Art, Engineering, and Design teams to plan and construct game assets in Unity
- Execute high quality art implementation in Unity
- Enforce optimal performance and efficiency of the game’s final visual assets.
- Work effectively to tackle any art-related bugs.
- Define, maintain and troubleshoot pipeline for in game assets
- Develop and maintain tools for the production pipeline, particularly for animation and technical art tasks
- Create materials/shaders to achieve unique styles and hit amazing visual quality
- Create, maintain, and communicate technical art guidelines and implementation techniques with other team members
- Maintain clean, optimized project, periodically auditing assets and sprite atlases, etc
- Profile builds and provide and implement solutions to address performance issues
- Our ideal candidate is a great communicator, teammate, and proactive problem solver. You draw from a range of skills to creatively determine solutions. You are a contributor of ideas, overseer of pipelines, and collaborator across discipline lines providing expertise and seeking out potential issues before they become problems
Qualifications & Skills:
- Effective communication with team members of varying disciplines including written documentation of pipeline processes
- Experience working with animation pipelines and assets
- 4+ years of experience with Unity and/or other engines.
- Intermediate skills with 3D modeling, rigging and UV texturing with professional 3D software such as Maya or ZBrush
- Scripting with C#
- Understanding of optimizing 3D and 2D assets for memory and performance considerations
- Experience writing and modifying shaders
- Experience with C# and Python tools
- Core Adobe Creative Suite skills
- Technical background in developing scripts, Photoshop actions, and other automation tools vital for art implementation and optimization
- Proven experience in game development, with shipped titles
- Experience with the Unity Profiler
- Experience with version control software such as Perforce, Git
- Experience with Unity’s UI system (UGUI) is a plus
- Experience creating high quality animations and VFX in Unity is a plus