Zynga is looking for Senior Technical Artist

Zynga is looking for Senior Technical Artist

Studio: Zynga

Job Opening: Senior Technical Artist

Location: Austin, TX/ Bay Area, CA/ Carlsbad, CA/ Chicago, IL/ Eugene, OR/ Toronto, Canada

Type: Full-Time

Responsibilities:

  • Work closely with the Art, Engineering, and Design teams to plan and construct game assets in Unity
  • Execute high quality art implementation in Unity
  • Enforce optimal performance and efficiency of the game’s final visual assets.
  • Work effectively to tackle any art-related bugs.
  • Define, maintain and troubleshoot pipeline for in game assets
  • Develop and maintain tools for the production pipeline, particularly for animation and technical art tasks
  • Create materials/shaders to achieve unique styles and hit amazing visual quality
  • Create, maintain, and communicate technical art guidelines and implementation techniques with other team members
  • Maintain clean, optimized project, periodically auditing assets and sprite atlases, etc
  • Profile builds and provide and implement solutions to address performance issues
  • Our ideal candidate is a great communicator, teammate, and proactive problem solver. You draw from a range of skills to creatively determine solutions. You are a contributor of ideas, overseer of pipelines, and collaborator across discipline lines providing expertise and seeking out potential issues before they become problems

Qualifications & Skills:

  • Effective communication with team members of varying disciplines including written documentation of pipeline processes
  • Experience working with animation pipelines and assets
  • 4+ years of experience with Unity and/or other engines.
  • Intermediate skills with 3D modeling, rigging and UV texturing with professional 3D software such as Maya or ZBrush
  • Scripting with C#
  • Understanding of optimizing 3D and 2D assets for memory and performance considerations
  • Experience writing and modifying shaders
  • Experience with C# and Python tools
  • Core Adobe Creative Suite skills
  • Technical background in developing scripts, Photoshop actions, and other automation tools vital for art implementation and optimization
  • Proven experience in game development, with shipped titles
  • Experience with the Unity Profiler
  • Experience with version control software such as Perforce, Git
  • Experience with Unity’s UI system (UGUI) is a plus
  • Experience creating high quality animations and VFX in Unity is a plus

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