Studio: ProbablyMonsters
Job Opening: Senior Technical Artist
Location: Bellevue, Washington
Type: Full-Time
Responsibilities:
- Design and create both temporary and long-term pipeline solutions.
- Be a conduit between Artists, Designers and Engineers to help realize sustainable content creation methods at scale and quality.
- Strategize new pipelines and techniques in Unreal (or related software) to increase iteration speed and/or push the technical bar.
- Communicate the technical requirements and vision for artistic workflows and pipelines.
- Support the team with desk side communication to help push the boundaries of our Art Tech.
Qualifications & Skills:
- An advanced proficiency in modern DCC programs (such as Blender, Maya, etc.)
- Experience building rigs and animations, at a prototype level, in Maya or Blender.
- Advanced proficiency in Blueprint, visual scripting, or general scripting environments.
- Shipped at least 1 game as a Technical Artist
- At least 3+ years of experience in a Technical Artist role