Framestore is recruiting an experienced FX Artist

Framestore is recruiting an experienced FX Artist

Studio: Framestore

Job Opening: FX Artists

Location: Melbourne, Australia

Type: Full-Time

Responsibilities:

  • Creating particle, rigid-body, fluid, cloth, fur and/or hair simulations or animations
  • Applying lighting and shaders to produce the final rendered image or passing the simulation on to a Lighting Technical Director
  • Using a variety of commercial and proprietary FX tools including Maya, Houdini and Naiad
  • Working in partnership with other departments to ensure that shots are delivered to the highest possible standard
  • Working within the team to determine the various design solutions needed to create the effects
  • Designing and creating images, elements, effects, pipelines, tools and techniques
  • Helping to design solutions involving a more procedural approach in order to create the effects required
  • Producing reviewable composites of all FX elements for a shot. Sometimes FX TDs will be expected to produce final renders too
  • Working in partnership with other departments to ensure that shots are delivered to the highest possible standard
  • Designing and creating images, elements, effects, pipelines, tools and techniques
  • Communicate regularly with Production and Leads regarding schedules and deadlines
  • Work efficiently as part of a team, or independently, to complete assigned shots
  • Submit shots for review and follow through with notes as required

Qualifications & Skills:

  • Degree / Diploma aligning to the position
  • At least 3 years previous experience working in a film VFX pipeline
  • 5 years full time work experience will substitute formal qualifications if none are available
  • An excellent knowledge of Houdini and/or Maya
  • A thorough understanding of the techniques and technologies relating to FX simulation and procedural animation
  • Previous experience producing effects such as smoke, fire, clouds, water, steam and explosions in addition to simulation techniques for rigid-bodies, cloth and hair
  • A good understanding of animation and an eye for motion
  • A working knowledge of Renderman or Arnold
  • A good understanding of the entire visual effects process
  • A familiarity with pipeline issues, especially working between multiple packages
  • A working knowledge of at least one compositing application (e.g. Nuke) and a solid understanding of the compositing process
  • Strong Vex, hscript and/or Mel scripting skills
  • A good eye for speed, weight and dynamic properties of moving objects, as well as proficiency in collecting and applying reference when needed;
  • Demonstrable ability to communicate creative and technical thoughts and ideas;
  • Ability to take directions and adapt to changes;
  • Excellence at improvising and problem-solving.

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